Category Archives: media

The Pixies Superabound

I just finished watching the latest episode of Covert Affairs on Hulu (they really should make it available on Apple TV devices – i have to stream it on my computer, redirected to my TV).  Hang Wire.  All the episodes this season have been named after Pixies song titles.  (Previous seasons were Led Zeppelin, R.E.M., and David Bowie.)

That man is a liar / The day is like a warm night / Salt rusts the cold line Continue reading

Partial Makeover: Chron.com

The Chron.com (The Houston Chronicle’s web site) re-visualized it’s site some time ago, using their new green logo.  (Everyone loves to be green)

But their micro image, known as a favicon, seems to be vestigial.  I never like the old icon, with a built in pointer on it.  I know the pointer was their whole logo, but the favicon could have done without it.  And they prob’ly want to “green it up” with the rest of their site.

Black Friday

I encourage you to:

  • play board games
  • watch televised football
  • play pick-up football with the kids
  • put up your holiday decorations
  • work in the yard
  • go for a nice walk

instead of shopping.  I’m lusting for a new iPod touch, but I won’t be buying it.

NYT: Get Rich Quick, Go iPhone (Not)

Media coverage of iPhone application development (what? why is media even covering this?!) goes in a stereo-typical cyclical pattern that is almost weekly in its oscillation.  This week chiming in is the New York Times: Hoping to Make iPhone Toys as a Full-Time Job.

The Lede on this story sells the Gold Rush, no doubt leading young men West to dig in the dirt.

This article does point out the other side of the story briefly:

But the chances of hitting the iPhone jackpot keep getting slimmer: the Apple store is already crowded with look-alike games and kitschy applications, and fresh inventory keeps arriving daily.

But they quickly return and glorify the Get Ri¢h Story.  They return to 6-figure pronouncements and phrases like “minimal skill” and “only 7 days”.  It sounds like late-night hucksterism.

There are currently about 2000 apps released in the store per month.  Less than 1 a month is a get-rich-quick winner.  And those are usually gimmicks and one-offs.

There is a middle ground.  A reasonable expectations and reasonable skills balance.  But you won’t likely hear that story in the press.

I also wouldn’t be surprised if there were some big boys that back out of the arena in a year or two because of the dilution of perceived value.  They spend big bucks on game development and need to reap it back.

Of course, evolution in the hardware available is going to continue to change the landscape.